17 years, 5 months ago
Highlights
[ You could technically use only one program and switch and relink the shader objects in it between the draw calls, but that would be just silly. ]that is what i did p…
17 years, 5 months ago
Hi, My problem: 1. having multiple shaders (GLSL) in one program. 2. in that program i would have (lets say) 3 cubes. 3. i want the 3 different cubes to be affected by thre…
17 years, 5 months ago
17 years, 8 months ago
hi, is there a way for me to find out what level of mipmap i am using? some sort of query function?
17 years, 7 months ago
I had used the function gluBuild2DMipmaps() to automatically generate the mipmap textures. my question right now is how can i directly access the different level of mipmap for t…
17 years, 7 months ago
Latest Activity
See all in Discussions[ You could technically use only one program and switch and relink the shader objects in it between the draw …
17 years, 5 months ago
Hi, My problem: 1. having multiple shaders (GLSL) in one program. 2. in that program i would have (lets say) …
17 years, 5 months ago
hi, is there a way for me to find out what level of mipmap i am using? some sort of …
17 years, 7 months ago