15 years, 11 months ago
Highlights
:):):):):):):):):):):):):):):):):):):):):):):):)Eureka!!!!!!I do it!!!The device is removed because the ConstantBuffer is bad created. It must multiple of 16!!! http://www.gamed…
15 years, 11 months ago
15 years, 11 months ago
My question is that it is necessary to do map/unmap always when I want to get data from GPU.My code is:Me._ge3d.Device.ImmediateContext.CopyResource(BufferRectangles, Me.buf2)Di…
15 years, 11 months ago
When I render many Compute Shaders the application stop and Windows give me a message: "The controller of screen stop answering and recover correctly, Kernel driver...".Why? I u…
16 years ago
www.grualia.com Hi, Grualia has available the new software 3D engine. Grualia 3D Engine is a program for development of games and virtual reality. It is still a BETA version. In…
17 years, 5 months ago
Latest Activity
See all in Discussions:):):):):):):):):):):):):):):):):):):):):):):):)Eureka!!!!!!I do it!!!The device is removed because the ConstantBuffer is bad created. It must multiple of 16!!! http://www.gamedev.net/community/forums
15 years, 11 months ago
Because I use Compute Shader for calculating data from one image, and later I need this data for my program …
15 years, 11 months ago
My question is that it is necessary to do map/unmap always when I want to get data from GPU.My code …
15 years, 11 months ago