12 years, 11 months ago
Highlights
Community contributions featuredMauro, that sounds like the correct approach. About storing the irradiance with SH, what is unclear about the description I wrote in my previous post ? To recap, given a probe a…
12 years, 11 months ago
12 years, 11 months ago
Hi All, I've just started reading classical papers on SH (Green and Peter-Pike Sloan papers tbp) Our renderer by now just uses "Reflective Shadows Maps" to evaluate…
12 years, 11 months ago
Hi all, I've just completed a basic support for Global Illumination for our proprietary DX9 based engine. RSM is used to to compute the first bounce of indirect illuminat…
13 years, 1 month ago
Hi All, I really want to add an effect like this to our 3D Engine: This is the so-called Mental Ray "Camera Glow Shader". We want it to apply such effects to some obje…
13 years, 11 months ago
Latest Activity
See all in DiscussionsMauro, that sounds like the correct approach. About storing the irradiance with SH, what is unclear about the description I …
12 years, 11 months ago
I've read more on SH during this weekend and I'm even more conviced that is the right solution for my …
12 years, 11 months ago
Mauro, can you explain the meaning of that normal vector n ? Is it the normal of the receiving or …
12 years, 11 months ago