14 years, 10 months ago
Highlights
Community contributions featuredThis question seems to be answered, and very well, but I will add what I do for my loops just so the OP has more reference material. void UpdatePhysicsEvent() { // do stuff } vo…
14 years, 10 months ago
15 years, 2 months ago
I am using Win32 to host my OpenGL application and I am trying to set up a separate thread (not window) to handle the rendering. I have tried almost everything I could think of…
15 years, 2 months ago
I managed to implement DOT3 bump mapping thanks to NeHe's tutorial (http://nehe.gamedev.net/data/articles/article.asp?article=20) on it. It works pretty well, but now I hav…
16 years, 11 months ago
I had this working once before, but now I cannot seem to get it working and it's driving me nuts. A second set of eyes may see what I can't. Every time I run the program th…
17 years, 4 months ago
Latest Activity
See all in DiscussionsThis question seems to be answered, and very well, but I will add what I do for my loops just …
14 years, 10 months ago
I'm assuming you are in the process of writing this wavefront object loader/renderer, but here are some suggestions. 1) keep …
15 years, 2 months ago
@johnchapman The viewport was being set in the main thread when a resize event occurred, this was apparently screwing with …
15 years, 2 months ago