14 years, 10 months ago
Highlights
The number of polygons is not the limitation in this case but the steps which need to be performed to generate the light volume. I uploaded a new version which skips all the ste…
14 years, 10 months ago
14 years, 10 months ago
This little demo applies Crytek's "Light propagation volumes" to generate real-time global illumination to illuminate a simple scene. I implemented it according to…
14 years, 10 months ago
yes you are right, the propagation scheme should preserve the main intensity directions but I noticed (at least in my implementation) that after a few iterations some of the lig…
14 years, 10 months ago
14 years, 10 months ago
Latest Activity
See all in DiscussionsThe number of polygons is not the limitation in this case but the steps which need to be performed to …
14 years, 10 months ago
yes you are right, the propagation scheme should preserve the main intensity directions but I noticed (at least in my …
14 years, 10 months ago
complex shaders make it so slow. I am also getting 20fps with my GT330M
14 years, 10 months ago