16 years, 2 months ago
Highlights
Thanks, yes it seems better to keep one call in the main update and let classes access as needed. Makes the main update loop a bit messier but it's a lot faster.
16 years, 2 months ago
Hi, I've got several classes (all GameComponents) that need access to the keyboard during each Update. I could call Keyboard.GetState() within the Update of each class or call K…
16 years, 2 months ago
17 years ago
Hi, I have a 512x512 skybox in dxt5 dds file which is 1.5MB but this looks very blocky when enlarged automatically by XNA so I've got what seems like a better enlargment with Pa…
17 years ago
Hi folks, any thoughts on this? File Window1.xaml.cs contains public partial class Window1 : Window { public Window1() { InitializeComponent(); } public double GetRWCSSal(i…
17 years, 3 months ago
Latest Activity
See all in DiscussionsThanks, yes it seems better to keep one call in the main update and let classes access as needed. Makes …
16 years, 2 months ago
Hi, I've got several classes (all GameComponents) that need access to the keyboard during each Update. I could call Keyboard.GetState() …
16 years, 2 months ago
Hi, thanks for the reply. The only reason for dxt5 is that was the original format, I can easily convert …
17 years ago