14 years, 4 months ago
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14 years, 4 months ago
Phew, I finally get the problem solved. We capture the states of the whole pipeline in a StateBlock before rendering our UI, and restore the states after it's done. However,…
14 years, 4 months ago
Has anyone encountered such a situation where, * The D3D9 debug runtime reports memory leaks on application exit, listing all unfreed allocations with their AllocIDs. * Tell D3D…
14 years, 4 months ago
I'm using particle system to present some of the VFX. Each instance of a particle system is treated as a render unit, which has its own vertex buffer, index buffer, texture, wor…
17 years, 9 months ago
Are you rendering to cube-maps at any point? Nope. But I found that if we create the cubemap but don't use it at all(i.e. bind the cubemap using SetTexture()), it will be pr…
14 years, 4 months ago
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See all in DiscussionsPhew, I finally get the problem solved. We capture the states of the whole pipeline in a StateBlock before rendering …
14 years, 4 months ago
Are you rendering to cube-maps at any point? Nope. But I found that if we create the cubemap but don't …
14 years, 4 months ago
As I continue to investigate the problem, I found something weird. I used PIX to record a diagnostic log. At …
14 years, 4 months ago