13 years, 7 months ago
Highlights
Community contributions featuredi do call wglMakeCurrent, but the thing is: i don't call it in each thread, since i only run 1 thread. I do run both window computations and draw methods one after the othe…
13 years, 7 months ago
hi, my current renderer uses a number of frame+renderbuffers and rendertextures at the moment. I wanted to implenent the possibility to render to multiple independent win…
13 years, 7 months ago
14 years, 2 months ago
it seems as if glClear(GL_DEPTH_BUFFER_BIT); does not do it's job properly (probably due to some wrong setup on my side). when i render the depth into a color attachment (th…
14 years, 1 month ago
hi i have a fbo mrt setup that currently works for normals and color, and i tried to add the possibility to render the depth and position values, and it seems as if my shaders r…
14 years, 2 months ago
Latest Activity
See all in Discussionsi do call wglMakeCurrent, but the thing is: i don't call it in each thread, since i only run 1 thread. …
13 years, 7 months ago
hi, my current renderer uses a number of frame+renderbuffers and rendertextures at the moment. I wanted to implenent the …
13 years, 7 months ago
it seems as if glClear(GL_DEPTH_BUFFER_BIT); does not do it's job properly (probably due to some wrong setup on my side). …
14 years, 1 month ago