17 years, 9 months ago
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17 years, 9 months ago
Quote:Original post by iamwinHere's the setup:Server is a generic massively multiplayer server that handles all client requests and responses.Server is listening on port 10…
17 years, 9 months ago
Here's the setup: Server is a generic massively multiplayer server that handles all client requests and responses. Server is listening on port 10000 and is behind a NAT. Th…
17 years, 9 months ago
I'm working on a C# networking/threading project, and I've encountered some rather dramatic performance issues that I'd like to talk about here. First, let me explain what…
17 years, 9 months ago
Quote:Original post by CodekaQuote:Original post by iamwinSo, the problem is essentially what you said... The machine spends a good bit of time getting data out of the buffer. I…
17 years, 9 months ago
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See all in DiscussionsQuote:Original post by iamwinHere's the setup:Server is a generic massively multiplayer server that handles all client requests and responses.Server is …
17 years, 9 months ago
Here's the setup: Server is a generic massively multiplayer server that handles all client requests and responses. Server is listening …
17 years, 9 months ago
Quote:Original post by CodekaQuote:Original post by iamwinSo, the problem is essentially what you said... The machine spends a good bit …
17 years, 9 months ago