17 years, 9 months ago
Highlights
17 years, 9 months ago
Quote:Original post by Iced_EagleWait, so you're trying to do these computations when you're in camera space, when everything is at 0,0? To me, this is something _much_ better s…
17 years, 9 months ago
I have a FPS style 3D world with mouse look. Transforms are done with the following function, based on camera position, look, up and right vectors. void updateViewMatr…
17 years, 9 months ago
Quote:Original post by freeworldI know it'll probably sound vague and annoying, but you need to separate your idea that you're world and the way people see your game are exactly…
17 years, 9 months ago
17 years, 9 months ago
Latest Activity
See all in DiscussionsQuote:Original post by Iced_EagleWait, so you're trying to do these computations when you're in camera space, when everything is at …
17 years, 9 months ago
Quote:Original post by freeworldI know it'll probably sound vague and annoying, but you need to separate your idea that you're …
17 years, 9 months ago
I've got it!I'm not sure what was the problem, my poor understanding of that weird (for me at least) way …
17 years, 9 months ago