Howdy, follow devs! I just finished writing an epic postmortem for my 13k Zelda homage. This post is mostly design focused but the code is open source and well commented. Check…
7 years ago
Howdy, follow devs! I just finished writing an epic postmortem for my 13k Zelda homage. This post is mostly design focused but the code is open source and well commented. Check…
7 years ago
13 years, 5 months ago
I am not saying that all code should be perfect and every game should run perfectly at 60 fps in every situation! What I'm trying to say is that as a developer if you want…
13 years, 5 months ago
13 years, 5 months ago
Hi, I'm working on a game engine and something occurred to me about how accurately we are measuring the delta between frames. I normally u…
13 years, 6 months ago
GoBonsai is a prototype of interactive bonsai tree software. Eventually I would like to build a full game around it, but for now I’m releasing what I have which is a pretty nice…
17 years, 8 months ago
Howdy, follow devs! I just finished writing an epic postmortem for my 13k Zelda homage. This post is mostly design …
7 years ago
I am not saying that all code should be perfect and every game should run perfectly at 60 fps in …
13 years, 5 months ago
If you write a decent game engine there is no reason why you should EVER have a frame that takes …
13 years, 5 months ago
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