17 years, 8 months ago
Highlights
17 years, 8 months ago
Ok that don't is the more elegant solution, but this assure that the data persist also when all the levels are unloaded, you can also freed the resource, and this work well for…
17 years, 8 months ago
Another solution could be to have a singleton class that contains the struct with the players state data, so the struct is allocated once at the game begin and you need …
17 years, 8 months ago
17 years, 9 months ago
Maybe in this link there are a right answer but mybe can help you..http://cowboyprogramming.com/2008/05/27/programming-responsiveness/
17 years, 9 months ago
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See all in DiscussionsOk that don't is the more elegant solution, but this assure that the data persist also when all the levels …
17 years, 8 months ago
Another solution could be to have a singleton class that contains the struct with the players state data, so the …
17 years, 8 months ago
Maybe in this link there are a right answer but mybe can help you..http://cowboyprogramming.com/2008/05/27/programming-responsiveness/
17 years, 9 months ago