12 years, 1 month ago
Highlights
The total size of a SDL_Surface in a 32-bit system, as seen in the SDL wiki, is likely to be 60 bytes. Each pointer itself (not the data it points to) occupies 4 bytes, correct?…
12 years, 1 month ago
At least under Debian Jessie with GNOME 3 and proprietary Nvidia drivers, SDL2 behaves oddly in fullscreen mode with a lower resolution than that of the desktop: by moving the m…
12 years ago
I suppose it is better to use static memory allocation when one needs a fixed number of elements of a certain object. If so, why are most objects in SDL (including objects of th…
12 years, 1 month ago
A new prototype of my shooter has been released. This prototype, which is intended to be the last one before the finished game, demonstrates all planned enemies and bosses. &nbs…
12 years, 5 months ago
14 years, 7 months ago
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See all in DiscussionsAt least under Debian Jessie with GNOME 3 and proprietary Nvidia drivers, SDL2 behaves oddly in fullscreen mode with a …
12 years ago
The total size of a SDL_Surface in a 32-bit system, as seen in the SDL wiki, is likely to be …
12 years, 1 month ago
I suppose it is better to use static memory allocation when one needs a fixed number of elements of a …
12 years, 1 month ago