13 years, 6 months ago
Highlights
13 years, 6 months ago
These args are supposed to be reusable They are re-usable, but only after the send request that used the arguments has completed (or returned an error!) If you re-use a SocketAs…
13 years, 6 months ago
Hello, I am working on writing a network library in C# and originally had used the .NET 3.5 Framework. I recently decided to switch to .NET 4.5 but starte…
13 years, 6 months ago
Hi everyone, I'm working on a networking library written in C# that I plan to use in games that I will eventually write. The library supports both UDP and TCP. I'm tryin…
14 years, 7 months ago
WARNING: This is a loooooooong post... I am working on a network library written in C# using the new async sockets methods in .NET 3.5 (SendAsync, ReceiveAsync, etc.). The…
16 years, 8 months ago
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See all in DiscussionsThese args are supposed to be reusable They are re-usable, but only after the send request that used the arguments …
13 years, 6 months ago
I figured this out. This issue is happening because the underlying buffer on the variable m_ClientSendArgs is constantly being changed …
13 years, 6 months ago
I found out what's causing this error. If I create a new SocketAsyncEventArgs before each send, I can't reproduce the …
13 years, 6 months ago