15 years ago
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15 years ago
Alright! The problem was that there were 2D renderings before setting the 2D environment, so they were not displayed. Now I moved the setup code up before all rendering func…
15 years ago
Hi! I have problems with two viewports. My rendering loop is as follows: Setup2D(); Render2DScene(); Setup3D(); Render3DScene(); And the setup functions are: void Setup2D()…
15 years ago
Hi! One can define an array with the coordinates of one moving point and pass it to openGL via glVertex to draw it. If one desires to draw its trajectory along time, one can…
15 years, 1 month ago
Can you shortly describe how can one with GLSL assign the three components RGB of the color of each point in a texture to the coordinates XYZ of some vertex? There should be as…
15 years, 1 month ago
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See all in DiscussionsAlright! The problem was that there were 2D renderings before setting the 2D environment, so they were not displayed. Now …
15 years ago
Thanks, I tried that, but nothing changes. I have to say that the problem actually is that the 2D scene …
15 years ago
Hi! I have problems with two viewports. My rendering loop is as follows: Setup2D(); Render2DScene(); Setup3D(); Render3DScene(); And the setup …
15 years ago