16ย years, 7ย months ago
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I'm not sure I understand the problem, but...does glMultiDrawArrays help?
16ย years, 7ย months ago
I have an image. A texture object. I need to draw it many (let's say 50) times per frame. There is an array containing position and rotation of each instance. The is also the orโฆ
16ย years, 7ย months ago
I've been reading OpenGL 3.2's specification and I noticed that pointer arguments to some functions, for example glMultiDrawArrays, are not pointers-to-const while data is not wโฆ
16ย years, 7ย months ago
Does TBB use a thread pool? Is it sometimes better to use my own thread pool code rather than use TBB?
16ย years, 7ย months ago
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See all in DiscussionsI'm not sure I understand the problem, but...does glMultiDrawArrays help?
16ย years, 7ย months ago
I see... but there's still a problem. Performance of some operations depends on the hardware. One of the things I'd โฆ
16ย years, 7ย months ago
I know how to draw triangles. That's not the problem. The question is whether using glDrawArrays for 4 vertices (2 โฆ
16ย years, 7ย months ago