16 years, 11 months ago
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16 years, 11 months ago
16 years, 11 months ago
Hey. I've stumbled upon something and im curious of the cause. I'm using D3D11 and sometimes I need to pass the device around. Basically what i'm doing is to create an ID3D11Dev…
16 years, 11 months ago
Hey , I just want to clarify if what I presume is true. Given the following: class Foo { /......./ }; int main() { Foo *p = new Foo(); Foo *p1 = p; Foo *p2 = p; Foo *p3 = p; del…
16 years, 11 months ago
Good Evening. I recently discovered D3D11 removed support for Effect Pools replacing them with Effect Groups. Now given there isn't much documentation on the issue , I didn…
16 years, 11 months ago
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See all in DiscussionsI just assumed that , because when I pass a COM Object pointer to a function using pass by pointer …
16 years, 11 months ago
Hey. I've stumbled upon something and im curious of the cause. I'm using D3D11 and sometimes I need to pass …
16 years, 11 months ago
Fiddler : Yeah , built - in garbage collectors are fun stuff indeed , but my target language is C++ …
16 years, 11 months ago