15 years, 3 months ago
Highlights
Community contributions featuredUnless you do some weird scheme with stream-output and CPU you cant use the tessellator to implement subdivision schemes that requires the previous vertex position to compute th…
15 years, 3 months ago
15 years, 4 months ago
Hi guys, I've uploaded a Beginner D3D11 Tessellation Tutorial: http://xtunt.com/?attachment_id=12It is a very nice tutorial for people who has some knowledge in programming shad…
15 years, 10 months ago
Hi, I have an implemented ocean waves equation on CPU. Basically it needs three vertex buffers with the position. The vertexbuffer that im rendering consults the two previo…
16 years ago
Ok, after 5 days trying I give up. I'm begging for someone help.Why in the world this doesn't work?Well, first of all what I wanna do is displacing sphere vertices in the domain…
16 years, 1 month ago
Latest Activity
See all in DiscussionsUnless you do some weird scheme with stream-output and CPU you cant use the tessellator to implement subdivision schemes that …
15 years, 3 months ago
You can't discard geometry from the vertex shader stage. For won, there'd be no way for the pipeline to enforce …
15 years, 4 months ago
Really nice man! You did everything alone?
15 years, 8 months ago