16 years, 1 month ago
Highlights
Quote:Original post by HodgmanYou should note that the FF pipeline is actually implemented inside the graphics driver using shaders! So anthing the FFP does, you can do too.Hrm…
16 years, 1 month ago
Hey guys, I'm back and this time I'm moving up a few rungs on the OpenGL ladder :D I've begun to work with shaders, specifically GLSL and am quite impressed with it so far.…
16 years, 1 month ago
16 years, 7 months ago
Hey again all, now I've come a ways along since my last two topics (yes amazing innit?) Now the title can't quite cover the scope of my questions so I'll say it straight. What I…
16 years, 7 months ago
Hey guys, I might be asking something stupid but the similarities between OpenGL and Direct3D9 are being swamped by the differences. In my project I have a bunch of image resour…
16 years, 7 months ago
Latest Activity
See all in DiscussionsQuote:Original post by HodgmanYou should note that the FF pipeline is actually implemented inside the graphics driver using shaders! So …
16 years, 1 month ago
Hey guys, I'm back and this time I'm moving up a few rungs on the OpenGL ladder :D I've begun …
16 years, 1 month ago
Nevermind >_> I forgot to call glClear(GL_DEPTH_BUFFER_BIT); see... I said I must've overlooked something simple.
16 years, 7 months ago