The game I'm working on constructs C++ objects (for scenes, etc.) from text files -- so far nothing's unusual. However, I thought about using Lua to do the actual parsing;…
16 years, 9 months ago
The game I'm working on constructs C++ objects (for scenes, etc.) from text files -- so far nothing's unusual. However, I thought about using Lua to do the actual parsing;…
16 years, 9 months ago
17 years, 8 months ago
Thanks everyone, I decided to use exceptions for things like bad memory allocation or non-available hardware, and use preconditions for other things. That way I can turn excepti…
17 years, 8 months ago
17 years, 8 months ago
I'm working on a Lua-scriptable engine, and thus whenever I want to save the game I have to save the Lua environment. However, since a lot of the data is static (script fun…
17 years, 8 months ago
I'm trying to write a portable game engine in C++. While currently focusing on a PC backend, I want to keep everything as portable as possible, to make future ports to cons…
17 years, 8 months ago
The game I'm working on constructs C++ objects (for scenes, etc.) from text files -- so far nothing's unusual. However, …
16 years, 9 months ago
Thanks everyone, I decided to use exceptions for things like bad memory allocation or non-available hardware, and use preconditions for …
17 years, 8 months ago
I'm working on a Lua-scriptable engine, and thus whenever I want to save the game I have to save the …
17 years, 8 months ago
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