17 years, 8 months ago
Highlights
Quote:Original post by PalidineWhat are you hoping to gain from "parallel rendering" that the hardware isn't already doing?-meLet's say I have a scene and I want to render it in…
17 years, 8 months ago
17 years, 8 months ago
Assume that I have a system that has two graphics cards. I run my application that creates 2 Direct 3D devices.The first device from the first card and the second device from th…
17 years, 8 months ago
I have created a D3D lib (it is a COM dll) used for off-screen rendering. And make a web service API. Then people can call the web API and get a snapshot back from their scene (…
17 years, 8 months ago
My code is something like this: .... m_pD3DDevice->SetTransform(D3DTS_TEXTURE0, pMatrix); m_pD3DDevice->SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT…
17 years, 9 months ago
Latest Activity
See all in DiscussionsQuote:Original post by PalidineWhat are you hoping to gain from "parallel rendering" that the hardware isn't already doing?-meLet's say I …
17 years, 8 months ago
Assume that I have a system that has two graphics cards. I run my application that creates 2 Direct 3D …
17 years, 8 months ago
I have created a D3D lib (it is a COM dll) used for off-screen rendering. And make a web service …
17 years, 8 months ago