10 years, 9 months ago
Highlights
Community contributions featuredI posted an FBX parser and viewer a while ago. You can see how I did it here: https://code.google.com/p/fbxviewer/
10 years, 9 months ago
11 years ago
11 years ago
// set all normals to zero for each vertex normal (n) n = 0,0,0 // add in each face normal to each vertex normal for each face fn = calculate face normal for each vertex normal…
11 years ago
How about this? offset adjusts the world position forward or backward relative to the camera and is probably not necessary for what you need. float4 WorldToScreen(const float4&a…
11 years ago
Latest Activity
See all in DiscussionsI posted an FBX parser and viewer a while ago. You can see how I did it here: https://code.google.com/p/fbxviewer/
10 years, 9 months ago
// set all normals to zero for each vertex normal (n) n = 0,0,0 // add in each face normal …
11 years ago
How about this? offset adjusts the world position forward or backward relative to the camera and is probably not necessary …
11 years ago