10 years, 5 months ago
Highlights
An update on this topic, our bugs were found and fixed. However this thread was me looking in the wrong direction. The deadlock happening was a side-effect of the real bug and n…
10 years, 5 months ago
10 years, 6 months ago
I have a pretty big issue right now with a dead lock in a multi threaded software. I know which of my threads and mutexes cause the deadlock but I do not understand why. I have…
10 years, 6 months ago
I call this function to manually write data in my texture. This is called multiple times per second and it seems to work great until I get an E_OUTOFMEMORY from this function. N…
11 years, 5 months ago
I have a problem right now when using DirectX 9 in multihead mode (3 monitor on 1 graphic card, using a single D3D9Device). My code works only if I deactivate the full screen an…
12 years ago
Latest Activity
See all in DiscussionsAn update on this topic, our bugs were found and fixed. However this thread was me looking in the wrong …
10 years, 5 months ago
@Pink Horror You are absolutely right, I was more trying to get ideas and brainstorm on this subject. Perhaps I …
10 years, 6 months ago
A thread that acquires multiple locks is not a problem as long as all other threads acquires at most a …
10 years, 6 months ago