13 years, 4 months ago
Highlights
The lookat is exactly as it says...the position that a light/camera/object is looking at. It is used to create the forward vector of the objectss orthonormal basis. this, combin…
13 years, 4 months ago
13 years, 4 months ago
Hello, Im currently in the process of implementing shadow mapping on my engine, im using a deferred renderer for now and works just fine, my main issue comes to implement…
13 years, 4 months ago
Hello guys, Right now i'm working on a game engine for a game i want to make, this is mainly for research and learning purposes. I have most of the rendering base…
13 years, 5 months ago
Take a point whose view space coordinates are (x, y, z). If you create an orthographic projection matrix with the parameters buildProjectionMatrixOrthoLH(200, 100, 0, 50)…
13 years, 4 months ago
Latest Activity
See all in DiscussionsThe lookat is exactly as it says...the position that a light/camera/object is looking at. It is used to create the …
13 years, 4 months ago
Take a point whose view space coordinates are (x, y, z). If you create an orthographic projection matrix with …
13 years, 4 months ago
Hello, Im currently in the process of implementing shadow mapping on my engine, im using a deferred renderer for …
13 years, 4 months ago