14 years, 6 months ago
Highlights
Thanks. Turns out I had to change every <GL/gl.h> in my project to <GL/glew.h> too, otherwise it was failing for including <GL/gl.h> before <GL/glew.h>.…
14 years, 6 months ago
Hello, I want to do some render-to-texture functionality in my game. When I try to call glFramebufferTexture2DEXT(), I get the following error when I try to compile it: [ 83%] B…
14 years, 6 months ago
14 years, 10 months ago
Hey everyone, I am making a game in which I need very large (e.g. building sized) complex objects to appear in a scene by fading in from completely transparent to complete opaqu…
14 years, 10 months ago
Hi everyone, great site you have here! I'm a beginner to OpenGL and am working on a simple game, and have a small question. I already know it is possible when rendering tex…
17 years, 8 months ago
Latest Activity
See all in DiscussionsThanks. Turns out I had to change every <GL/gl.h> in my project to <GL/glew.h> too, otherwise it was failing for …
14 years, 6 months ago
Hello, I want to do some render-to-texture functionality in my game. When I try to call glFramebufferTexture2DEXT(), I get the …
14 years, 6 months ago
So the insides are different objects? Like a building that holds desks? If so, then you need to just have …
14 years, 10 months ago