Dear all, I have a basic 3d editor that is able to select sub-objects a la 3dsmax from a mesh using ray picking and some triangle barycentrics. While it is easy to show a mesh t…
15 years, 1 month ago
Dear all, I have a basic 3d editor that is able to select sub-objects a la 3dsmax from a mesh using ray picking and some triangle barycentrics. While it is easy to show a mesh t…
15 years, 1 month ago
17 years, 8 months ago
Hi Stonemetal,The output from the raytracer looks roughly correct, but not quite right.For example, if I put the sphere in the rough middle of the screen, it will be bigger and…
17 years, 8 months ago
Hi all. Writing my raytracer still. Have got to the point where i need to do phong shading. For this I need to interpolate the normals across the face on a per pixel basis.…
17 years, 7 months ago
Hi All. I'm writing a simple raytracer that uses Molleur-Trombore ray-triangle intersection. It's just for practise, so it's slow as hell. The problem is that I am trying to int…
17 years, 8 months ago
Hello all. I had to reregister my account, so this isn't my first post here. Now then. I am building a raytracer for practise, I'm using CsGL->opengl as the preview window, I…
17 years, 8 months ago
Dear all, I have a basic 3d editor that is able to select sub-objects a la 3dsmax from a mesh …
15 years, 1 month ago
Hi all. Writing my raytracer still. Have got to the point where i need to do phong shading. For this …
17 years, 7 months ago
Hi Stonemetal,The output from the raytracer looks roughly correct, but not quite right.For example, if I put the sphere in …
17 years, 8 months ago
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