17 years, 8 months ago
Highlights
1. You need to define varying in for varyings comming from vertexshader and varying out for output to fragmentshader. I think if you don't specify in/out, in is the default.2. A…
17 years, 8 months ago
17 years, 8 months ago
Hi, is there an efficient way to store an 32bit integer[1] together with an 32bit float in an texture? It would be sufficient for me, if there would be an efficient way in GLSL…
17 years, 8 months ago
17 years, 8 months ago
Quote:in fact, bitmaps are the most raw form of storing pixels information, so they are the fastest to load.Since a harddisk is much slower than CPU/memory I would not count …
17 years, 8 months ago
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See all in Discussions1. You need to define varying in for varyings comming from vertexshader and varying out for output to fragmentshader. I …
17 years, 8 months ago
Quote:in fact, bitmaps are the most raw form of storing pixels information, so they are the fastest to load.Since a …
17 years, 8 months ago
Quote:do you have any recommanded function i can use to load the image?I think this does depend on which image …
17 years, 8 months ago