16 years ago
Highlights
Can we see your code? How are you binding and accessing your textures?
16 years ago
16 years ago
Hello!The context of the following is storing two 4-bit values in a 8-bit unsigned integer. The integer is a color channel, which is saved into an image file. If I just shift &#…
16 years, 1 month ago
Hello;I'm working on a scheme, where information AND color are both present per pixel in an image. The idea is pretty much this:Let data and color be floating points betwee…
16 years, 1 month ago
I want to synthesize a texture in the vertex shader, and then pass the resulting sampler to the fragment shader. Is it possible to modify a sampler it some fashion like a per-pi…
16 years, 1 month ago
Latest Activity
See all in DiscussionsCan we see your code? How are you binding and accessing your textures?
16 years ago
Quote:Original post by rip-offGuys, I think the OP has been perfectly clear since his reply to my question that he …
16 years ago
Quote:Original post by sooner123You really should go with Alvaro's suggestion. There are only 256 combinations.... (and stop being so critical …
16 years, 1 month ago