16 years, 9 months ago
Highlights
Well multiplying the specular value by the diffuse value seems to have done the trick. Thanks for your help.
16 years, 9 months ago
17 years ago
Hi, Ive got a 3D sphere im applying a specular pixel shader to. The diffuse lighting works fine. When I apply the specular calculations I get a nice shinny spot where it should…
16 years, 9 months ago
Hi, I have a some decisions to make and I can't make my mind up on a few. Hopefully I can get some useful insight... I am going to perform a culling/clipping step (using BS…
17 years ago
Hi all, Im just having some trouble with vertex colours through an effect file. Ive just been drawing lines so far...So setting the vertex colour in the application causes them…
17 years, 1 month ago
Latest Activity
See all in DiscussionsWell multiplying the specular value by the diffuse value seems to have done the trick. Thanks for your help.
16 years, 9 months ago
Hi, Ive got a 3D sphere im applying a specular pixel shader to. The diffuse lighting works fine. When I …
16 years, 9 months ago
If you like maths then you should give programming a go. Maybe do a 6 month short course in game …
17 years ago