12 years ago
Highlights
Community contributions featuredAbout 4 years ago I wrote a GPU based raytracer written in directx 9 and XNA. This was used to evaluate the possibility of using raytracing for secondary rays in a deferred rend…
12 years ago
13 years, 7 months ago
Have a look at shadow buffers, I find them easier to understand than stencil shadows which I think is what you're describing. They also intuitively handle overlapping shadows an…
13 years, 7 months ago
14 years, 6 months ago
I don't know how we can help without you explaining the problems you're having when trying to merge the two together? Perhaps have a look at other world renderers that h…
14 years, 6 months ago
Latest Activity
See all in DiscussionsAbout 4 years ago I wrote a GPU based raytracer written in directx 9 and XNA. This was used to …
12 years ago
Have a look at shadow buffers, I find them easier to understand than stencil shadows which I think is what …
13 years, 7 months ago
I don't know how we can help without you explaining the problems you're having when trying to merge the two …
14 years, 6 months ago