13 years, 8 months ago
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13 years, 8 months ago
Hey Chris, do you still have the source code of your application? I tried the way described here, but there was no increas in the frame rate. Thanks! Regards Denis
13 years, 8 months ago
Hey, i need to grab the fullscreen/imagebits/frame from a game into a char array. So I inject my grabberDLL via Detours in the d3d.dll into the "endScene". I read that ac…
13 years, 8 months ago
Hey, i try to load a wav-file in c++ with DirectSound. Everything is fine,i can compile and rune the programm, but when i play the wav-file it sounds not like my original wav-fi…
17 years, 7 months ago
The double/tripper buffer trick didn't helped me. Maybe I'm doing something wrong. Heres what I have so far, does anyone see an error?: IDirect3DSurface9 *pRenderTarget = NULL;L…
13 years, 8 months ago
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See all in DiscussionsHey Chris, do you still have the source code of your application? I tried the way described here, but there …
13 years, 8 months ago
The double/tripper buffer trick didn't helped me. Maybe I'm doing something wrong. Heres what I have so far, does anyone …
13 years, 8 months ago
Thanks for your quick response! I dont think that rect.pBits is invalidated when I call UnlockRect(). Using pDevice->CreateOffscreenPlainSurface(rtDesc.Width, rtDesc.Height,rtDesc.Format, D3DPOOL_S
13 years, 8 months ago