14ย years, 4ย months ago
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Community contributions featuredDo you need a 3rd person camera rotating around the player? If so, I recommend you to use quaternions. It's much easier. If not, can you describe what you want more clearly?โฆ
14ย years, 4ย months ago
14ย years, 5ย months ago
Hi all, I want to write my own container classes and I've some questions. I've learnt that when we want to add one or more elements to an STL container (e.g. std::vectorโฆ
14ย years, 6ย months ago
I[s] think your problem comes from depth output: // Pixel shader output structure struct PS_OUTPUT { float4 Color[4] : COLOR0; float Depth : DEPTH; }; PS_OUTPUT ps_main (void) {โฆ
14ย years, 5ย months ago
14ย years, 5ย months ago
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See all in DiscussionsDo you need a 3rd person camera rotating around the player? If so, I recommend you to use quaternions. It's โฆ
14ย years, 4ย months ago
I[s] think your problem comes from depth output: // Pixel shader output structure struct PS_OUTPUT { float4 Color[4] : COLOR0; โฆ
14ย years, 5ย months ago
Physics engines are not designed for a specific graphics library such as DX or GL. Their main goal is to โฆ
14ย years, 5ย months ago