7 years ago
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Community contributions featuredsample the edited heightmap from the shader and calculate the normal exactly as you do with the noise normal.
7 years ago
7 years, 1 month ago
7 years, 1 month ago
7 years, 1 month ago
Yes, the reciprocal is correct. Why are you naming it frac? it's a bit confusing (the rest of the ray-box intersection code looks correct to my eyes).
7 years, 1 month ago
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See all in Discussionssample the edited heightmap from the shader and calculate the normal exactly as you do with the noise normal.
7 years ago
Yes, the reciprocal is correct. Why are you naming it frac? it's a bit confusing (the rest of the ray-box …
7 years, 1 month ago
It would be simpler to run it on cpu, with just c++. But not knowing his goal, suggesting alternative solutions …
7 years, 1 month ago