16 years, 11 months ago
Highlights
perspective correction work well for texture coordinate (u,v) cuzo the (u,v) is linear to (x,y,z) in world coordinates. but if one value is not linear to (x,y,z) in world c…
16 years, 11 months ago
hi i am integrating spherepack with my source. ,but i find a bug in the source. in some situation, parent node doesnt include child node. u can see the situation. void SpherePac…
16 years, 10 months ago
1. the perspective correction occurs when tex2D ? 2. or when coming into pixel shader ? so all value coming from TEXCOORDn is corrected related to linear interpolation ? 3. in r…
16 years, 11 months ago
17 years, 7 months ago
i have 2 variables ,inverse mass and inverse inertia tensor, to represent mass and inertia tensor. for mass , it is easy to represent infinite mass. -infinite mass = FLT_MAX , i…
17 years, 7 months ago
Latest Activity
See all in Discussionshi i am integrating spherepack with my source. ,but i find a bug in the source. in some situation, parent …
16 years, 10 months ago
perspective correction work well for texture coordinate (u,v) cuzo the (u,v) is linear to (x,y,z) in world coordinates. but if …
16 years, 11 months ago
1. the perspective correction occurs when tex2D ? 2. or when coming into pixel shader ? so all value coming …
16 years, 11 months ago