Hi, I'm trying to read back FBO data to system memory but somehow it only accept in range of 0-1 as input in GLSL and convert into 0-255 range to FBO. for instance, in GLSL…
16 years, 6 months ago
Hi, I'm trying to read back FBO data to system memory but somehow it only accept in range of 0-1 as input in GLSL and convert into 0-255 range to FBO. for instance, in GLSL…
16 years, 6 months ago
17 years, 7 months ago
tried GL_RGBA16 format, but it doesn't work.
17 years, 7 months ago
Hi, I'm using FBO for multiple lights simulation in Geforce 8800 GTX. Does FBO supports accumulation buffer? It used to support only at normal framebuffer not in 32bit floa…
17 years, 7 months ago
Hi, I'm trying to read back FBO data to system memory but somehow it only accept in range of 0-1 …
16 years, 6 months ago
tried GL_RGBA16 format, but it doesn't work.
17 years, 7 months ago
Hi, I'm using FBO for multiple lights simulation in Geforce 8800 GTX. Does FBO supports accumulation buffer? It used to …
17 years, 7 months ago
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