17 years, 4 months ago
Highlights
Since your code spends so much time in copy constructors/destructors, you might want to look into boost::intrusive algorithms, they reflect same API as std::* collections, but s…
17 years, 4 months ago
17 years, 6 months ago
So here's the situation. I have a game. Game checks if F5 is pressed and toggles HGE_WINDOWED state (i'm using DirectX-8 based HGE engine). The whole thing works fine on Nv…
17 years, 4 months ago
Ok, so I have written code which uses libjpeg to load pixels color data from one JPEG file, and alpha data from other JPEG file, its taken from libjpeg example and requires…
17 years, 6 months ago
Here I got a question, maybe someone knows. I am making a game using HGE (Haaf's Game Engine) which is DirectX 8. I have set of graphics, stored in different formats (Depending…
17 years, 6 months ago
Latest Activity
See all in DiscussionsSince your code spends so much time in copy constructors/destructors, you might want to look into boost::intrusive algorithms, they reflect …
17 years, 4 months ago
So here's the situation. I have a game. Game checks if F5 is pressed and toggles HGE_WINDOWED state (i'm using …
17 years, 4 months ago
for sake of simplicity floating point scalars are by default the largest floating point type available. If you use the …
17 years, 6 months ago