17 years, 6 months ago
Highlights
Quote:Original post by Nik02The discard behavior is better for performance; it tells the GPU that you're not going to modify or read the back buffer after presenting it, so it i…
17 years, 6 months ago
17 years, 6 months ago
I've almost got my deferred lighting working but I'm stuck with an odd problem. The lights indices are rendered into a texture in the red and green channel. red is set to the in…
17 years, 7 months ago
17 years, 6 months ago
Create your swap chain with 'D3DSWAPEFFECT_COPY' and use the pSourceRect and pDestRect params in present.I use this a lot for editors as well as the hDestWindowOverride param. I…
17 years, 6 months ago
Latest Activity
See all in DiscussionsQuote:Original post by Nik02The discard behavior is better for performance; it tells the GPU that you're not going to modify …
17 years, 6 months ago
Create your swap chain with 'D3DSWAPEFFECT_COPY' and use the pSourceRect and pDestRect params in present.I use this a lot for …
17 years, 6 months ago
Is your texture really 1025x1025??? None power of 2 textures 'can be' slow depending on hardware. Always use power of …
17 years, 6 months ago