17 years, 6 months ago
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17 years, 6 months ago
Righty-ho. I switched to an Rb32 surface format and shifted my depth calculation into the vertex buffer, but I'm still seeing that overlaid dot moving around.I'm also not entire…
17 years, 6 months ago
I thought I had sorted my depth rendering problem out, but something is still amiss. I'm doing per-pixel fog and packing the results of short, medium and long ranges into the rg…
17 years, 6 months ago
Apologies in advance for such a basic question, but I haven't been able to google a result. I've set up a depth render target and encoded near, medium and far ranges into the RG…
17 years, 6 months ago
How do you create a texturecube .dds file for XNA? I've been attempting to use the Nvidia exporter for photoshop, but it crashes under both CS3 and CS4. There must be some other…
17 years, 6 months ago
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See all in DiscussionsRighty-ho. I switched to an Rb32 surface format and shifted my depth calculation into the vertex buffer, but I'm still …
17 years, 6 months ago
Quote:Original post by owlI don't have a clue about shaders but couldn't it be that the toon shading you seem …
17 years, 6 months ago
I thought I had sorted my depth rendering problem out, but something is still amiss. I'm doing per-pixel fog and …
17 years, 6 months ago