17 years ago
Highlights
Community contributions featuredif you're trying to deform mesh A based on proximity to a plane then do it in the vertex shader.Use the planar distance and smoothstep towards the centre of the model along…
17 years ago
17 years ago
whats the actual problem you're trying to solve?collision detection?
17 years ago
17 years, 1 month ago
is this for processing of mesh data or rendering of it?
17 years, 1 month ago