17 years ago
Highlights
Community contributions featuredif you're trying to deform mesh A based on proximity to a plane then do it in the vertex shader.Use the planar distance and smoothstep towards the centre of the model along…
17 years ago
17 years, 1 month ago
whats the actual problem you're trying to solve?collision detection?
17 years, 1 month ago
17 years, 1 month ago
is this for processing of mesh data or rendering of it?
17 years, 1 month ago