Hi, everyone. In our project we are implementing clipmap technology for terrain rendering. We are using DirectX. Typical clipmap stack is implemented using Texture2DArray. For e…
14 years, 7 months ago
Hi, everyone. In our project we are implementing clipmap technology for terrain rendering. We are using DirectX. Typical clipmap stack is implemented using Texture2DArray. For e…
14 years, 7 months ago
Hello guys :) I'm a beginner to DX10 and some help from you. I have simple DX10 application with Stencil Buffer Enabled. I want to enable anti-aliasing. I set: DXGI_SWAP_CHAIN_D…
17 years, 6 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more