9 years, 4 months ago
Highlights
When I change my render code to be just: GL.ClearColor(System.Drawing.Color.CornflowerBlue); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); //GL.View…
9 years, 4 months ago
Hello, I've been in the process of getting my OpenGL ES 2.0 application setup to render correctly. I'm currently just trying to draw simple lines to verify that my coordinate sy…
9 years, 4 months ago
Hello, I've been utilizing a winsock2 tcp client for the past several months to send messages to my game server. This past week, I implemented a master server to store co…
10 years, 7 months ago
11 years ago
Today I gathered my group together in which we had 6 of us trying out the networked game play. It didn't go too well. When there is only 2 of us everything works as expected and…
11 years ago
Latest Activity
See all in DiscussionsWhen I change my render code to be just: GL.ClearColor(System.Drawing.Color.CornflowerBlue); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); //GL.Viewport(0, 0, m_vpWidth, m
9 years, 4 months ago
Hello, I've been in the process of getting my OpenGL ES 2.0 application setup to render correctly. I'm currently just …
9 years, 4 months ago
Hello, I've been utilizing a winsock2 tcp client for the past several months to send messages to my game …
10 years, 7 months ago