12 years, 4 months ago
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Community contributions featured12 years, 4 months ago
as for tutorials, id recommend www.open.gl, its one of the best tutorials out there for OpenGL 3.x/4 imho if youre going for 3.x/4, all the "GLU, GLUT" thingies youll nee…
12 years, 4 months ago
my question is simple (i think) consider this class Base { ... }; class A { public: template <class T = std::enable_if<std::is_base_of<Base, T>:…
12 years, 10 months ago
i expected the following code to raise an error because the compiler doesnt know wich func to use, the template or non-template one #include <string> #include <iostream…
13 years, 4 months ago
im currently working on a deferred renderer with SSGI and came across a problem: iam doing 4 passes to render the final image, but i want to reuse one Gbuffer wich is written in…
14 years, 8 months ago
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See all in Discussionsas for tutorials, id recommend www.open.gl, its one of the best tutorials out there for OpenGL 3.x/4 imho if …
12 years, 4 months ago
why not use glFramebufferTexture1D/2D/3D instead?
12 years, 4 months ago
my question is simple (i think) consider this class Base { ... }; class A { public: …
12 years, 10 months ago