I am writing my own rendering engine using the entity-component-system approach using EnTT. My idea is that I don't want to hard code my engine too much. I want to leave it open…
4 years, 9 months ago
I am writing my own rendering engine using the entity-component-system approach using EnTT. My idea is that I don't want to hard code my engine too much. I want to leave it open…
4 years, 9 months ago
8 years, 11 months ago
Thanks for all the input. I am actually looking for an easy and efficient way to update mesh data, because I like to experiment applying shaders, changing geometries, instancing…
8 years, 11 months ago
8 years, 11 months ago
I am wrapping my head around dynamic meshes. At the moment I want my mesh to be able to change it's geometry during execution, and let all dependent systems know they have to up…
8 years, 11 months ago
I am trying to implement simple shadow mapping (following the shadow mapping tutorial of opengl: http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping…
9 years, 2 months ago
I am writing my own rendering engine using the entity-component-system approach using EnTT. My idea is that I don't want …
4 years, 9 months ago
Thanks for all the input. I am actually looking for an easy and efficient way to update mesh data, because …
8 years, 11 months ago
The mesh has a collection of vertices, triangles and assigned materials and an interface to be able to change the …
8 years, 11 months ago
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