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Highlights
Community contributions featuredJoeJ wrote:That's too vague to imagine how it technically works. Are these rules and controllers defined for agents navigating the scene, or are they defined on the environment,โฆ
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1ย month, 3ย weeks ago
3d computer games are often criticized for looking realistic but feeling static - just like "walking through a 3d scene" with limited interaction. Even if these games utilize phโฆ
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We are pleased to announce the release of Matali Physics 6.9.5, the next significant step on the way to the seventh major version of the environment, a step with a focus on refiโฆ
1ย year ago
We are proud to announce the release of Matali Physics 5.0, the fifth major version of Matali Physics engine. The latest release moves Matali Physics engine to the group of soluโฆ
6ย years, 10ย months ago
Latest Activity
See all in DiscussionsJoeJ wrote:That's too vague to imagine how it technically works. Are these rules and controllers defined for agents navigating the โฆ
1ย month, 3ย weeks ago
bvanevery wrote:I am doubting your dynamic environment, has any ability to reason about changes to the dynamic environment.This is one โฆ
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bvanevery wrote:I am not. The approach you have outlined, simply isn't serious for any tactical, operational, or strategic wargame. The โฆ
1ย month, 3ย weeks ago