13ย years, 11ย months ago
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Community contributions featuredHi, how did you fix the problem ? regards, c-mos
13ย years, 11ย months ago
15ย years, 2ย months ago
Hello,I do surface extraction with marching tetrahedron algorithm. The algorithm works so far. To speed up, the volume has been partionized into octree like structure.Accordingโฆ
15ย years, 11ย months ago
Hello,querying the depth bits setting in OpenGL 3.3 context gives strange results.GLint depthbits = 0;glGetIntegerv(GL_DEPTH_BITS, &depthbits;);depthbits is still 0 after queryiโฆ
16ย years ago
Hello there,I have a problem and need some help from you. I have implementedraycasting for volume rendering. Now I'm implementing empty space leapingto skip areas of the volumeโฆ
16ย years, 1ย month ago
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See all in DiscussionsHi, how did you fix the problem ? regards, c-mos
13ย years, 11ย months ago
Hello, yes I remember the problem. There was some mistake in creating the importance map for the octree texture. Some โฆ
15ย years, 2ย months ago
Hello, I suggest you also create a front textures. And this step will help you also to fix the nearplane โฆ
15ย years, 4ย months ago