So, I've been trying to add very simple normal lighting..if a face is facing a light, then it's illuminated. otherwise, it progressively gets dimmer, and when it's b…
14 years, 5 months ago
So, I've been trying to add very simple normal lighting..if a face is facing a light, then it's illuminated. otherwise, it progressively gets dimmer, and when it's b…
14 years, 5 months ago
So, I've been trying to add very simple normal lighting..if a face is facing a light, then it's illuminated. otherwise, it progressively gets dimmer, and when it's b…
14 years, 5 months ago
15 years ago
Ok, i finally got to implementing this code in, and then I saw your post: You said: vec3 normal = gl_TexCoordIn[<"vertex index">][1].xyz; What is the vertex inde…
15 years ago
15 years, 1 month ago
For some reason, when I run my geometry shader code, there is no output at all on the monitor (other than the clear color as specified in my program). I am using an ATI Radeon H…
15 years, 1 month ago
So, I've been trying to add very simple normal lighting..if a face is facing a light, then it's illuminated. otherwise, …
14 years, 5 months ago
So, I've been trying to add very simple normal lighting..if a face is facing a light, then it's illuminated. otherwise, …
14 years, 5 months ago
Ok, i finally got to implementing this code in, and then I saw your post: You said: vec3 normal = …
15 years ago
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