11 years, 5 months ago
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Community contributions featured11 years, 5 months ago
Personally I would take the easy way and just use regular sprites (alpha blended texture-mapped quads). With a simple batching technique, there should be no need to optimize fur…
11 years, 5 months ago
Have you looked through the rogue basin articles (http://www.roguebasin.com/index.php?title=Articles) yet? There are quite a few tutorial/articles for writing an RL in var…
11 years, 5 months ago
11 years, 8 months ago
Academic artificial life projects tend to be rather niche and based around studying/simulating specific aspects of biology, ecology, etc. Most of them incorporate some sort of e…
11 years, 8 months ago
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See all in DiscussionsPersonally I would take the easy way and just use regular sprites (alpha blended texture-mapped quads). With a simple batching …
11 years, 5 months ago
Have you looked through the rogue basin articles (http://www.roguebasin.com/index.php?title=Articles) yet? There are quite a few tutorial/articles for writing an RL …
11 years, 5 months ago
Academic artificial life projects tend to be rather niche and based around studying/simulating specific aspects of biology, ecology, etc. Most …
11 years, 8 months ago