14 years, 6 months ago
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14 years, 6 months ago
While copying the essential code I actually found the problem myself. It's a trivial issue, just as I thought. One of the tutorials I used was on making transparent windows…
14 years, 6 months ago
I'm having an annoying problem in a win32/d3d10 application. I'm using D3D to render a texture to the window, which worked fine as long as I kept constantly rendering, however I…
14 years, 7 months ago
EDIT: Thread can be deleted. It took me several days to notice that I simply used the INDEX16 format when creating my index buffer, although I actually used integer indices. ---…
17 years, 4 months ago
Exactly. case WM_PAINT: PAINTSTRUCT ps; BeginPaint( hWnd, &ps ); render(); EndPaint( hWnd, &ps ); //ValidateRect( hWnd, NULL ); //RECT rect; //if( GetUpdateRect( hWnd, &…
14 years, 6 months ago
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See all in DiscussionsWhile copying the essential code I actually found the problem myself. It's a trivial issue, just as I thought. One …
14 years, 6 months ago
Exactly. case WM_PAINT: PAINTSTRUCT ps; BeginPaint( hWnd, &ps ); render(); EndPaint( hWnd, &ps ); //ValidateRect( hWnd, NULL ); //RECT rect; …
14 years, 6 months ago
How exactly are you drawing to your window and invalidating it? You should never need to handle WM_NCPAINT, just pass …
14 years, 6 months ago