17 years, 4 months ago
Highlights
So.. wow, ha ha. I was checking the states in the hlsl code but didn't even think about the device clear that was clearing the depth right before lights were being drawn. I have…
17 years, 4 months ago
17 years, 4 months ago
I'm trying to implement deferred shading with DirectX 9.0 and have things mostly working until I get to point lights. I'm trying to render the lights by using actual geometry, b…
17 years, 4 months ago
17 years, 4 months ago
I was using R32F, I just can't seem to look at the actual depth unless I try it with a different format (which I guess seems likely to be a problem). Is there any reason why dep…
17 years, 4 months ago
Latest Activity
See all in DiscussionsSo.. wow, ha ha. I was checking the states in the hlsl code but didn't even think about the device …
17 years, 4 months ago
I was using R32F, I just can't seem to look at the actual depth unless I try it with a …
17 years, 4 months ago
Your program looks really nice, hopefully I can get mine like that, ha ha.I tried the different attenuation but I …
17 years, 4 months ago